Target
Splats
Splat Color
Target Depth
Target Edges
Edge Beziers
Coarse bezier
Fine bezier
📂 Load a model (.glb)
Render Mode
Single-view (realtime)
Multiview
Single-view/realtime mode:
Watch the strokes optimize for the camera in realtime! If you render a turntable, strokes will move to adjust for each successive camera view.
Freeze viewport preview (faster)
GPU pass timings (slower)
Edge Beziers
Coarse bezier
Pause training
Fine bezier
Pause training
Gaussian Splats
Pause training
Mesh Texture Splats
Compare Blurred
Radius: 16
📷 Save current splats
Render res: 256×256
Turntable
Frames: 120
Export: rAF waits before capture: 10
Path Variation
Lat oscillation: 0°
Radius oscillation: 0%
🎬 Render turntable (.zip image sequence)